owelter Posted March 5 Share Posted March 5 Hey, been trying to replicate the clip in link as a learning exercise, a volume advected by a curl noise but with very nice and organic surface details which are coherent with the main noise flow. How would you go about it? Any pointer appreciated! https://pin.it/4Zoxtv3cj Thanks in advance, Olivier Quote Link to comment Share on other sites More sharing options...
Sepu Posted March 5 Share Posted March 5 Check this thread Quote Link to comment Share on other sites More sharing options...
owelter Posted March 6 Author Share Posted March 6 Thanks Sepu, very interesting thread indeed. Let me repost the Video, just figured out how to download from pinterest, the advection noise on the main volume and surface patterns is stunningly coherent. visual-by-1cfwip-pokopin.com.mp4 Quote Link to comment Share on other sites More sharing options...
owelter Posted March 6 Author Share Posted March 6 Posting this on, it's definitely a continuation of that thread, thanks a bunch @Sepu Quote Link to comment Share on other sites More sharing options...
paranoidx Posted Friday at 03:29 AM Share Posted Friday at 03:29 AM It seems to be an application from this tutorial, but that's just a guess Quote Link to comment Share on other sites More sharing options...
owelter Posted Friday at 06:34 AM Author Share Posted Friday at 06:34 AM Yes indeed, that's definitely how it's basically done, this one and a similar one on Entagma that was on H16 but it's nowhere near the ref I posted in term of detail. That said, all those SOP solver iterative methods are very fickle, fine tuning becomes a nightmare; changing the voxel size for exemple has massive influence on the curvature masking precision and therefore the end result. It's ok i'll make it eventually... FYI I reposted the topic on the old thread Sepu mentioned that had many relevant leads. Thanks Vu. Did we meet at side fx presentation of Houdini 20.5 in Bkk? Quote Link to comment Share on other sites More sharing options...
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