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Volume advection with surface details


owelter

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Hey, been trying to replicate the clip in link as a learning exercise, a volume advected by a curl noise but with very nice and organic surface details which are coherent with the main noise flow.

How would you go about it? Any pointer appreciated!

 

https://pin.it/4Zoxtv3cj

 

Thanks in advance,

Olivier

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Yes indeed, that's definitely how it's basically done, this one and a similar one on Entagma that was on H16 but it's nowhere near the ref I posted in term of detail.

That said, all those SOP solver iterative methods are very fickle, fine tuning becomes a nightmare; changing the voxel size for exemple has massive influence on the curvature masking precision and therefore the end result. It's ok i'll make it eventually... FYI I reposted the topic on the old thread Sepu mentioned that had many relevant leads.

Thanks Vu. Did we meet at side fx presentation of Houdini 20.5 in Bkk?

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