existenceproof Posted Monday at 03:32 PM Share Posted Monday at 03:32 PM I'm having an issue importing an animated mask attribute into my DOPS simulation. I think I am missing something small but haven't been able to figure out what it is. The attribute works if I bring it in on the first frame, but when I try to access the attribute from SOPS using the point function there is no change. The expression I am using on the pop wrangle is: v@force = normalize(v@P) * point(0, "f@mask", 0); With the mask being the first input. Thanks in advance! mask_force_01.hiplc Quote Link to comment Share on other sites More sharing options...
tamagochy Posted Monday at 04:36 PM Share Posted Monday at 04:36 PM You need to use second input on popwrangle where you import animation from sop Should be something like this: float mask = point(1,'mask',@ptnum); v@force = normalize(v@P) * mask; Quote Link to comment Share on other sites More sharing options...
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