EdwinFumano Posted March 18 Share Posted March 18 Hey guys. I need to attrib transfer a mask inside my DOP flip sim via a sop solver. Works fine without reseeding turned on but with reseeding(which i need for the sim) it starts bleeding into the points/towards the center. also tried pc open/filter but get the same issue. is there maybe a solution to do this by id or something? Quote Link to comment Share on other sites More sharing options...
Atom Posted March 18 Share Posted March 18 I'm not sure if you are referencing @ptnum inside your solver, but you can enable ID on the behavior tab and reference that instead (i@id). Make sure to turn off Kill Outside Volume Limits or your ID may change. Quote Link to comment Share on other sites More sharing options...
EdwinFumano Posted March 18 Author Share Posted March 18 thanks @Atom this is how i do it at the moment in the wrangle. how do you refrence @id in a pcopen funtion or am i getting something wron here. interpolating the @mask attrib in the reseeding tab alos helped. Quote Link to comment Share on other sites More sharing options...
paranoidx Posted March 19 Share Posted March 19 (edited) I try your initial question, transfer the color, seem all 3 methods work. Used a config FLIP default in SOP screenshot flip-color-transfer-v1.hip Edited March 19 by paranoidx file upload 1 Quote Link to comment Share on other sites More sharing options...
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