ChrisCousins Posted Tuesday at 07:25 AM Share Posted Tuesday at 07:25 AM (edited) Wondering if there's a technique for this? I've got a megascan model with a bunch of UV islands. Convert to vdb, do some stuff then convert back to polys with the UV data along for the ride, then extract the UV data and re-apply it to the mesh. Works great, except at the edges of the UV islands - the UV points are all connected so there's glitches. I've made an edge group for all the stretched edges, selecting by length, so I've got them isolated and the UV islands look intact. But after that I'm running out of ideas - hopefully this has been solved before! Thanks :-) Edited yesterday at 05:37 PM by ChrisCousins (solved) Quote Link to comment Share on other sites More sharing options...
hannes603 Posted Tuesday at 08:38 AM Share Posted Tuesday at 08:38 AM uv_transfer_with_seams.hip try a for each loop 1 1 Quote Link to comment Share on other sites More sharing options...
ChrisCousins Posted Tuesday at 08:43 AM Author Share Posted Tuesday at 08:43 AM Hey thanks! I'll check this out and report back :-) Quote Link to comment Share on other sites More sharing options...
ChrisCousins Posted Tuesday at 05:54 PM Author Share Posted Tuesday at 05:54 PM Fixed! Fantastic, thanks so much for the advice, and the file. All makes sense. 1 Quote Link to comment Share on other sites More sharing options...
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