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Cleanup UVs after vdb conversion - *SOLVED*


ChrisCousins

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Wondering if there's a technique for this? I've got a megascan model with a bunch of UV islands. Convert to vdb, do some stuff then convert back to polys with the UV data along for the ride, then extract the UV data and re-apply it to the mesh. Works great, except at the edges of the UV islands - the UV points are all connected so there's glitches.
I've made an edge group for all the stretched edges, selecting by length, so I've got them isolated and the UV islands look intact. But after that I'm running out of ideas - hopefully this has been solved before! Thanks :-)

 

houd_uv.jpg

Edited by ChrisCousins
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