reelinspirations Posted yesterday at 06:22 AM Share Posted yesterday at 06:22 AM Hi, So I have a pop simulation project where I'm using a curve and a custom force in a volume to advect some particles. When the particles reach a certain point, I would like them to continue moving in the general direction, but not be 'stuck' to the popadvectbyvolume volume at that point. Can't seem to figure out how to get that working. I've tried groups and popstreams, but they are not working as expected. Thoughts? Thaniks, Jim Quote Link to comment Share on other sites More sharing options...
Atom Posted 19 hours ago Share Posted 19 hours ago My first thought is the advected particles might be leaving the volume boundary. Try making the domain big enough to encompass the particles. They may be getting stuck because their velocity is converted to zero once they travel outside the advection domain. Quote Link to comment Share on other sites More sharing options...
paranoidx Posted 3 hours ago Share Posted 3 hours ago you can use `velscale` of the advect node to drive the influence Quote Link to comment Share on other sites More sharing options...
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