5DNick Posted Sunday at 06:19 AM Share Posted Sunday at 06:19 AM Dear ODForce, I can't work out why adding a polyextrude before my RBD chain (in order to fix the dodgy looking geometry that the RBDmaterialfracture node creates) causes the simulation to not move anymore? The offending node and NULL OUT I'm watching are colored red. Thanks 5D SPACESHIP_CRASH_010.hiplc Quote Link to comment Share on other sites More sharing options...
sipi Posted yesterday at 12:37 PM Share Posted yesterday at 12:37 PM I opened your scene but I don't see the spaceship, only 548 packed alembics. Try to stash unpacked, converted geometry instead of packed alembic. Because now you only stash the alembic reference I believe. Quote Link to comment Share on other sites More sharing options...
5DNick Posted yesterday at 03:43 PM Author Share Posted yesterday at 03:43 PM (edited) [pls ignore] Edited yesterday at 05:23 PM by 5DNick error Quote Link to comment Share on other sites More sharing options...
5DNick Posted yesterday at 04:59 PM Author Share Posted yesterday at 04:59 PM (edited) [pls ignore] Edited yesterday at 05:24 PM by 5DNick error Quote Link to comment Share on other sites More sharing options...
5DNick Posted yesterday at 05:28 PM Author Share Posted yesterday at 05:28 PM Here is my fixed .hip ....... SPACESHIP_CRASH_011.hiplc Quote Link to comment Share on other sites More sharing options...
sipi Posted yesterday at 06:23 PM Share Posted yesterday at 06:23 PM First of all, opening the hip, running the sim gives this result: Is that right? Now, enabling that Polyextrude SOP drastically slows down the setup. I tried to cook the node tree, and already at the constraint creation i ran out of ram (32 GB), unfortunately i can't check the simulation with the Polyextrude ON, my machine can't take it. All i could do is to select a small portion of the spaceship, blast the rest and run the setup with that, but in that case the sim was running. (however still got crazy) I actually don't see what is your problem with the geometry with the "without polyextrude" version. Could show a picture maybe where the problem is visible? Rght now I rather worry about the simulation Quote Link to comment Share on other sites More sharing options...
5DNick Posted yesterday at 06:33 PM Author Share Posted yesterday at 06:33 PM Yes that is "correct", as in what happens when you run it. It's not obviously a result I want in the end! This is just the beginning of my setup rather than anything anywhere even close to part way through! I was more just curious as to why the polyextrude means the sim doesn't run? (as I was building a much bigger more complex setup). Yes the level of RAM needed is excessive too, so I need to optimize anyway. If you did get it to work you'd see the fracturing isn't very consistently sized and shaped anyway so that's another problem. I just wanted some thickness and it to look better than the problem I had. Funnily enough with the new setup that I was forced to create to fix your initial problem with my stash, that problem disappeared: must've been because of running unpacked geo into the RBD fracture. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted 1 hour ago Share Posted 1 hour ago I open your scene and this setup will not work normally. You need to clean up geometry separate small pieces and fracture only big ones. You change rbdfracture to treat income object as as surface but after polyextrude it solid one. Overall better to find tutorial and start from there. Quote Link to comment Share on other sites More sharing options...
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