marwan131 Posted Sunday at 07:06 PM Share Posted Sunday at 07:06 PM (edited) im trying to point deform RBD fractured object , but it seems im getting normals issue or maybe overlaping faces ,i have tried to increase the max points on point deform but still appear on some spots, is it because of bad topology ? or am i missing something ? Note: im deforming the fractured object because later on i want to dynamically remove constraints . point deform issue.hip Edited Sunday at 07:07 PM by marwan131 Quote Link to comment Share on other sites More sharing options...
Atom Posted Monday at 12:50 PM Share Posted Monday at 12:50 PM Try another seed..? Quote Link to comment Share on other sites More sharing options...
sipi Posted Monday at 01:05 PM Share Posted Monday at 01:05 PM i don't know about the normals, but you can get rid of overlapping faces if you introduce interior detail before the point deform however i would reconsider the approach what you are using to achieve your final goal because the idea of deforming the fractured object doesn't feel right to me... though i don't know what is your final goal Quote Link to comment Share on other sites More sharing options...
marwan131 Posted Monday at 02:38 PM Author Share Posted Monday at 02:38 PM 1 hour ago, sipi said: i don't know about the normals, but you can get rid of overlapping faces if you introduce interior detail before the point deform however i would reconsider the approach what you are using to achieve your final goal because the idea of deforming the fractured object doesn't feel right to me... though i don't know what is your final goal what i want to do is like metal deformation with dynamically breaking constraints so because of that im using the fractured geo for deformation , i also tried to add interior detail by subdividing the interior geo but still same problem Quote Link to comment Share on other sites More sharing options...
sipi Posted Monday at 03:10 PM Share Posted Monday at 03:10 PM 28 minutes ago, marwan131 said: what i want to do is like metal deformation with dynamically breaking constraints so because of that im using the fractured geo for deformation , i also tried to add interior detail by subdividing the interior geo but still same problem so you want to create metal deformation but also to be able to break up the metal into different pieces? maybe check out the collapsing building example here, because there's a really interesting way at the end how the fracturing/tearing geometry is deformed https://youtu.be/0jJXTHjLW8g?t=8625 Quote Link to comment Share on other sites More sharing options...
marwan131 Posted Monday at 03:30 PM Author Share Posted Monday at 03:30 PM 19 minutes ago, sipi said: so you want to create metal deformation but also to be able to break up the metal into different pieces? maybe check out the collapsing building example here, because there's a really interesting way at the end how the fracturing/tearing geometry is deformed https://youtu.be/0jJXTHjLW8g?t=8625 thanks , will check that out Quote Link to comment Share on other sites More sharing options...
sipi Posted yesterday at 06:32 AM Share Posted yesterday at 06:32 AM 14 hours ago, marwan131 said: thanks , will check that out Also here's a bubblepins video Tearing & Deforming Metal (there is an RBD Deform Pieces SOP he/she is using) https://youtu.be/nE2LzxDkPRY?t=1194 1 Quote Link to comment Share on other sites More sharing options...
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