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Collisionpop::particle Size


sanostol

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right now my particle collide as perfect points

If I remember right, I read something about:

either offsetting your collision geometry with something like a peakSOP

and/or offsetting your particles from their points when copying the instances to them.

Georg

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If you aren't using the stick or slide options, you can use the Collision Tollerance paramter. As of Houdini7, you can use a varying expression. This allows you to have a hint attribute on your points to simulate say a bolder hitting and bouncing on your collision surface.

I attached a simple trivial file showing this in action

vary_collision_tollerance.hip.

If you want stick or slide, offset the collision surface as rdg mentioned.

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