korbendalas Posted Sunday at 07:40 AM Share Posted Sunday at 07:40 AM Hello, I'm wondering how to create the endless swirling effect like in the photo i posted, I've been using pyro spread source with ripple solver and it's giving me good results, but it's not as detailed as in the reference photo, I'm talking about those endless swirls in the geo and in the texture. Any one have an idea how to approach this effect ? cheers Quote Link to comment Share on other sites More sharing options...
Librarian Posted Sunday at 06:34 PM Share Posted Sunday at 06:34 PM @korbendalas reference video Motion !!!??? Please post better ref. Quote Link to comment Share on other sites More sharing options...
korbendalas Posted Sunday at 09:48 PM Author Share Posted Sunday at 09:48 PM 3 hours ago, Librarian said: @korbendalas reference video Motion !!!??? Please post better ref. It's a smartphone commercial you can watch it in this link Quote Link to comment Share on other sites More sharing options...
Librarian Posted Monday at 06:12 AM Share Posted Monday at 06:12 AM if you mean Those Swirls .its just Texture that its being advected and Rest uv by movement of particles(to volumes) that you can map to -P.y . just volumes . @korbendalas 1 Quote Link to comment Share on other sites More sharing options...
korbendalas Posted Monday at 06:54 AM Author Share Posted Monday at 06:54 AM Thank you for the info, yes that's what I meant those swirly effects, is it possible to implement that inside a pyro spread solver? Quote Link to comment Share on other sites More sharing options...
Librarian Posted Monday at 07:04 AM Share Posted Monday at 07:04 AM https://forums.odforce.net/topic/52360-heightfields-guided-by-pyro/#comment-238377 you have endless Way to make this . 2 Quote Link to comment Share on other sites More sharing options...
korbendalas Posted Monday at 08:07 AM Author Share Posted Monday at 08:07 AM 1 hour ago, Librarian said: https://forums.odforce.net/topic/52360-heightfields-guided-by-pyro/#comment-238377 you have endless Way to make this . Wow that thread is really helpful thank you for sharing that 1 Quote Link to comment Share on other sites More sharing options...
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