Jump to content

rendering fire with Deep data (no holdout) for comp?


Recommended Posts

Posted (edited)

Hi all,

I am seeking suggestions we would like to render fire with Deep output for comp but facing issues in productions.

scenario:
1) Karma as the production renderer. H20.5
2) DEEP output with NO matte holdout setup in 3D/Houdini is preferable. (to exchange artist time of setting up holdout with render time and disk space)

FX dept provides shaded fire as VDB, depending on the shots and type of fire, the fire density can be low or high, which yields following issues:

Issue 1 - lacking alpha or color correction mattes: varying fire density translates to less or more solid alpha. Compositors needs to pull custom mattes to color-correct the fire for desired look. Is there a recommended approach that can be done either in FX or LIGHTING that would provide proper mattes for the fire?

Issue 2 - DeepRecolor and DeepHoldout: when the fire density is low, the DeepRecolor-ed RGB is unusable (see attached pic), which makes writing out Deep for holdout a moot.

So, in productions where Deep output is allowed/preferred, I would like to learn what I am missing in terms of setting up the fire (in FX) and rendering the fire (in LIGHTING) so comp can do accurate holdout and color-correct the fire easier (with mattes provided, NOT pulling luminance matte in comp)?

PS. if the issue has to do with how the pyro shader is setup, please share thoughts like I don't know much about it.

Snipaste_2025-06-04_11-.jpg

Snipaste_2025-06-04_14-.jpg

Edited by JasonH
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...