Coz_y_not Posted yesterday at 03:52 PM Share Posted yesterday at 03:52 PM Is there a correlation between the size of simulation cache and the GPU needed for viewing the result or making a flipbook? If the workstation is only meant for simulation (very large caches) and CPU rendering, can I get away with literally a trashy GPU? Quote Link to comment Share on other sites More sharing options...
Atom Posted 22 hours ago Share Posted 22 hours ago If you're running below spec, (i.e. less than 12GB vRAM) you might consider using the OpenGL rop in the /out context for producing your flip books. There are controls on the rop to customize the quality. Another thing you can try with heavy geometry is to poly-reduce it or quad remesh it to a produce a lower primitive count. This reduction can help the view port. Also move your mouse over the 3D viewport and press the D-KEY. There are quality controls for the viewport under several tabs. Quote Link to comment Share on other sites More sharing options...
Coz_y_not Posted 5 hours ago Author Share Posted 5 hours ago To be specific how much vRam should I have to visualise and make a flipbook of a high resolution large (very large) scale flip sim? Do I need to stack up vRam by adding multiple GPUs that have 32GB vRam each? Quote Link to comment Share on other sites More sharing options...
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