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Bring Camera with animated NULL constraint from Obj SOP to Solaris


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I have a camera in SOPs, animated with two Null controls. Normally, I'd bake the camera and bring it into Solaris, but currently, baking misses the aim animation from the Null controls. How can I fix this?

Ultimately, I just want to bring the animated camera object (controlled by the Nulls) into Solaris. Looking for a quick, easy way to do this!

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2 hours ago, paranoidx said:

I have a camera in SOPs, animated with two Null controls. Normally, I'd bake the camera and bring it into Solaris, but currently, baking misses the aim animation from the Null controls. How can I fix this?

Ultimately, I just want to bring the animated camera object (controlled by the Nulls) into Solaris. Looking for a quick, easy way to do this!

If you want to import camera into Solaris from OBJ context use Scene Import (Camera) from tab menu. From my experience it imports camera with all animated hierarchy. Or you can first bake all camera animations into a new camera with Bake Animation ROP then import this camera into LOP context.

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