Jump to content

Road


cs00bren

Recommended Posts

hello there i bit of a question about how i could lay down a road.

i'm making a generic engine in houdini to create landscapes. the only problem at the moment is how to create the roads. i'm importing a .tif file will the road layout and then applying it to the points on a grid. then i cookie it with a box to get the road in a flat (slittly raised) polygon. now heres the problem i could convert it to a nurb (horrible thought) and paste it on to the land scape but when i counvert to a nurb using convert sop. it conpletely changes the shape of the road.

i've tryed doing the same thing but using a nurb to start off with but when i surfsect with the box i get the shape but i also get all the other points from the grid not good. i can get ride of them by converting to polygon then back to nurb surface but it creates so much rubbish artifacts in to the system.

so any ideas i would prefere to use just plygons to keep the file size down any help would be very great fully as i have spent the last to nights banging my head together trying to work this out.

cheers bren :wub:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...