Lukich Posted February 7, 2003 Share Posted February 7, 2003 Do you guys know how to import a geo sequence into Max? Should I convert bgeos into something else or does Houdini have any format that would work with Max? Thanks, Luka Quote Link to comment Share on other sites More sharing options...
Mcronin Posted February 7, 2003 Share Posted February 7, 2003 Convert them to obj's using Houdini's command line geometry converter. Next get an OBJ impot plugin for Max from www.maxplugins.de or wherever. As for actually getting the series in, I have no clue. I don't use Max. Good luck. Quote Link to comment Share on other sites More sharing options...
Lukich Posted February 11, 2003 Author Share Posted February 11, 2003 Is there a way to import an OBJ sequence into Maya? Quote Link to comment Share on other sites More sharing options...
Lukich Posted February 11, 2003 Author Share Posted February 11, 2003 I found the script, but there's another question - where does the obj sequence have to be to be seen by the script? Also, will the script work if the topography of an Obj chages over time? Thanks, Luka Quote Link to comment Share on other sites More sharing options...
michael Posted February 11, 2003 Share Posted February 11, 2003 I can't seem to find the script - it's the one on Highend right? - if you read the script it might say something in the header about where things need to be...or within thescript itself there may be an indication of where it send/looks for files... HTH Quote Link to comment Share on other sites More sharing options...
Lukich Posted February 12, 2003 Author Share Posted February 12, 2003 Yeah, it's the one on the highEnd. Read it many times, but it doesn't seem to say anything about it. Sirogi, isn't that waht you were doing for the baloon project? Please, advise Quote Link to comment Share on other sites More sharing options...
sirogi Posted February 12, 2003 Share Posted February 12, 2003 err...actually, for the ballon thingy, I just exported one bgeo, and then imported one file...never neede to export/import a sequence, but I heard it's been done... good luck! Quote Link to comment Share on other sites More sharing options...
michael Posted February 12, 2003 Share Posted February 12, 2003 I'm assuming you're talking about the Maya2Max1.1 script on Highend... from the max script -- USER INTERFACE ITEMS button btnSourceDir "Where are the .OBJ files" on btnSourceDir pressed do ( local dir = getSavePath caption:"Select which directory \ holds the .OBJ files:" print dir if dir == undefined do return false stringdir = (replaceChar (dir as string) "\" "\") files = getFiles ( stringdir + "\*.OBJ" ) this says to me that a UI should pop up asking you where your obj's are...the usual file browser thingy.... that should work...although the script is kinda old... to import a series of OBJs into Maya you can try: FileInterp Plugin v1.0 I've never used it so I don't know if it will work....and it is VERY old...1999...lol HTH Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 18, 2003 Share Posted February 18, 2003 hello there is it possible to import objects from psers or max. any ideas. cheers bren. Quote Link to comment Share on other sites More sharing options...
michael Posted February 18, 2003 Share Posted February 18, 2003 do you mean 'poser'? and max... if you want to bring geometry into Houdini from poser or max, the best way is to export it as an obj file, then in Houdini go onto SOPs and use the 'file' OP...then just change the path from the default to your obj file...(note that Houdini doesn't like spaces in the path name "C:\foo\bar " is good..."C:\Foo Bar\" is bad ) Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 18, 2003 Share Posted February 18, 2003 i've tryed that and it came up with an error message. i will give it another try antyway. cheeers bren. Quote Link to comment Share on other sites More sharing options...
michael Posted February 18, 2003 Share Posted February 18, 2003 what was the error? Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 18, 2003 Share Posted February 18, 2003 for some strange reson it doesn't lime .obj but is does like .DXF so the other question has anyone got any knowledge of how i can import the textue map as well it can exprt .VTX so is there a way to impor this or is there another way to do it. cheers artor i like the things you been doing witht he l-system and you project you posted it look sweet. hows swamp thing coming a long. Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 18, 2003 Share Posted February 18, 2003 i finally figured it out the problem was poser saved it as a .OBJ so i renamed it .obj and it work i also go it to save the person in groups so that when you lay down a shop you can call tha groups from there. so the project is coming on nicely so i will have to post of pics cheers anyway bren Quote Link to comment Share on other sites More sharing options...
michael Posted February 18, 2003 Share Posted February 18, 2003 I just imported some OBJs on the weekend and it works just fine...one thing that many people have had trouble with is the file path, make sure there are no spaces in the path... I exported the objs from Maya to e:\swampThing\obj then just used a file SOP to bring them in... I'd test it out with just a few simple shapes exported from max - sphere, cube etc...if you are exporting from Poser try exporting just one piece of geometry - an arm or something...I can't remember what the options are in Poser for obj export so you might have to play around a bit... the Swamp Thing is coming along... on the weekend I started building some bone templates and working out what kinds of different l-systems I'll need - bone, nerves, muscle, organs, a brain (this will be cool if I can do it), then skin and veins...and on top of all that - leaves and fruit... I'm starting to get over the brick walls you always face when just learning a new app, and l-systems - which are a whole can of worms of their own. what are you working on? Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 18, 2003 Share Posted February 18, 2003 i'm working creating a historical recreate of the battle of waterloo. the only thing is i have to make the whole thing generic as it will eventually have a java fromt end so that you can used the houdini file to create any battle scane?!?!? it's coming on nicely the landscape is nearly done the whole scene is generaed from .tiff file. so for example in photo shop you just draw a black and whie image of where tou want the roads to go and import this. then houdini crreates the road on the turrain and makes ditches and hedges that run along the road. it's take so much time but now that i understand attributes and how the are used it's getting easyer. a little questions can you store the texture maps in .obj files. cheers bren. Quote Link to comment Share on other sites More sharing options...
michael Posted February 18, 2003 Share Posted February 18, 2003 I think that OBJs can retain texture info...UV for sure but beyond that I really don't know... if you're still having trouble getting an OBJ into Houdini, post your hip and the OBJ and I'm sure we can get it working... Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 19, 2003 Share Posted February 19, 2003 i've got the .obj to work in houdini all that is wrong at the moment is getting the textures from poser to houdini. cheers bren Quote Link to comment Share on other sites More sharing options...
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