eetu Posted November 14, 2007 Share Posted November 14, 2007 Here's a test version of a minimal .geo importer for Lightwave, http://undo.fi/houdini/lw-geo/ It understands an ascii .geo with polygons & point attributes only, behaviour with a .geo with other elements unknown. In the general case I strongly recommend using .obj, but this importer reads in Houdini point attributes and converts them into their LW counterparts; 1-dimensional attributes are read in as weight maps 2-dimensional attributes are read in as uv-maps 3-dimensional attributes are read in as morph maps by default 3-dimensional attributes with a name starting with 'uv' are truncated to 2 dimensions and read in as uv maps 3-dimensional attributes with a name starting with 'morph' or 'v' are read in as morph maps (redundant, I know, but I might change the default) 3-dimensional attributes with a name starting with 'Cd' are read in as RGB color maps 4-dimensional attributes are read in as RGBA color maps My original use was to get velocity vectors in as morph maps so I could render object sequences with motionblur, but the attributes can probably be used for quite a lot of other reasons. This hasn't been tested in production, so proceed with caution.. eetu. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted December 6, 2007 Share Posted December 6, 2007 hey, thanks a lot! I don Quote Link to comment Share on other sites More sharing options...
Netvudu Posted December 9, 2007 Share Posted December 9, 2007 mmm...might be interesting for something I Quote Link to comment Share on other sites More sharing options...
eetu Posted December 9, 2007 Author Share Posted December 9, 2007 mmm...might be interesting for something I Quote Link to comment Share on other sites More sharing options...
Netvudu Posted January 4, 2008 Share Posted January 4, 2008 (edited) hey, can I use this with sequences or is it just for isolated objects...I ask it becase it looks sequence-oriented (which is what I need) but I don Edited January 4, 2008 by Netvudu Quote Link to comment Share on other sites More sharing options...
erikals Posted August 23, 2014 Share Posted August 23, 2014 hi Netvudu, LightWaver here :] have you tried this one lately, do you know if it creates motion blur for fluids alright ? Quote Link to comment Share on other sites More sharing options...
eetu Posted August 23, 2014 Author Share Posted August 23, 2014 Ohh, a blast from the past I think fluids was the original use case for this. I haven't tested this in years, but one obvious issue to know is that the plugin expects 'old-style' .geo files - you can still create them from Houdini by specifying a .hclassic filename extension. Quote Link to comment Share on other sites More sharing options...
erikals Posted August 24, 2014 Share Posted August 24, 2014 (edited) hey, cool... so it will create motion blur in LW alla the realflow method... right... ? NetvuduBy the way, I'm just trying to export points (particles). Dunno if this makes a difference or not. it might, it's probably better to try to export true geometry first as a test Edited August 24, 2014 by erikals Quote Link to comment Share on other sites More sharing options...
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