AntoineSfx Posted Sunday at 05:51 PM Share Posted Sunday at 05:51 PM (edited) Say you want to remove as much primitives as possible from a surface, while retaining the same number of classes ( in terms of edge connectivity) What is the workflow to generate a certain number of solutions, or attempt to, and give the user the ability to choose one among the solutions. Edited Sunday at 05:52 PM by AntoineSfx 1 Quote Link to comment Share on other sites More sharing options...
tamagochy Posted Monday at 04:55 PM Share Posted Monday at 04:55 PM You can foreach per prims and if class on prim different left it else other delete. Quote Link to comment Share on other sites More sharing options...
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