AntoineSfx Posted July 20 Share Posted July 20 (edited) Say you want to remove as much primitives as possible from a surface, while retaining the same number of classes ( in terms of edge connectivity) What is the workflow to generate a certain number of solutions, or attempt to, and give the user the ability to choose one among the solutions. Edited July 20 by AntoineSfx 1 Quote Link to comment Share on other sites More sharing options...
tamagochy Posted July 21 Share Posted July 21 You can foreach per prims and if class on prim different left it else other delete. Quote Link to comment Share on other sites More sharing options...
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