ntkirby Posted 15 hours ago Share Posted 15 hours ago Hello! I have clothing I created in an external app. I exported the model as static FBX and an Alembic animation (I have a reason for this). When I use Attribute copy to transfer the UVs from the static object to the animated object (after locking the first frame), it copies the UVs, but creates a UV border for each primitive where the attribute transfer does not. I have to use a second attribute copy or transfer to then put it on the animated mesh. I only plan on rendering the animation in Houdini, and maybe one other application...but the FBX is used for a different purpose. I want to make sure the UVs are the same across the board. Both of the exact same topology, point count, prim count, UVs. What's the most effective way to transfer UVs between a static FBX and animated alembic? Do I just use the attribute transfer in this case, to keep the UV borders? Quote Link to comment Share on other sites More sharing options...
tamagochy Posted 9 hours ago Share Posted 9 hours ago Alenbic have UVs, if animation the same as static geo just export alembic with uv Quote Link to comment Share on other sites More sharing options...
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