Jump to content

UV Copy from static FBX to Animated Alembic


Recommended Posts

Hello!

I have clothing I created in an external app.  I exported the model as static FBX and an Alembic animation (I have a reason for this).   When I use Attribute copy to transfer the UVs from the static object to the animated object (after locking the first frame), it copies the UVs, but creates a UV border for each primitive where the attribute transfer does not.

I have to use a second attribute copy or transfer to then put it on the animated mesh.  I only plan on rendering the animation in Houdini, and maybe one other application...but the FBX is used for a different purpose.  I want to make sure the UVs are the same across the board.  Both of the exact same topology, point count, prim count, UVs.  What's the most effective way to transfer UVs between a static FBX and animated alembic?  Do I just use the attribute transfer in this case, to keep the UV borders?

image.thumb.png.5db339a1f2cac7f3ee4e74fdd5f31d18.pngimage.thumb.png.868299268af7e7030c7d727e53df10a7.png

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...