Jump to content

FBX import


Recommended Posts

I have another question...
 

The clothing I modeled in a tailoring package exports a model a certain way

if I use an fbx character import node, I don't get to see the full path

if I use a file node, then the path is exposed on the points, just no geometry
one screenshot is of the fbx character import, and the other is from blender where I can see the actual names that I used in the app where I created the clothing item..

Is there any way with the fbx character import node to expose the full path?

houdini.jpg.821b1aa1b8af396b0f5c041d27fa3af1.jpgblender.jpg.03182c19c48800bd2e9d251d8211ed85.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...