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FBX import


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I have another question...
 

The clothing I modeled in a tailoring package exports a model a certain way

if I use an fbx character import node, I don't get to see the full path

if I use a file node, then the path is exposed on the points, just no geometry
one screenshot is of the fbx character import, and the other is from blender where I can see the actual names that I used in the app where I created the clothing item..

Is there any way with the fbx character import node to expose the full path?

houdini.jpg.821b1aa1b8af396b0f5c041d27fa3af1.jpgblender.jpg.03182c19c48800bd2e9d251d8211ed85.jpg

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