SpencerL Posted January 10, 2008 Share Posted January 10, 2008 Hello, I have an unlocked otl that is being used in several scene files which has a Paint SOP inside the otl. I have made a change to the otl and want to propigate this change to the otls in the other scenes. Is there a way to do this without updating the Paint SOP in each otl? If it updates the Paint SOP it will erase the changes already made. I know this is probably breaking inherint rules of an otl, but if there is some sort of work-around, I would appreciate hearing them. Thanks! Quote Link to comment Share on other sites More sharing options...
michael Posted January 10, 2008 Share Posted January 10, 2008 short answer is no what you could do is: in each file that uses that OTL -> copy the paint node sync the OTL with it's updated definition unsync the node delete the paint node pasted the one from the original file do this for each file... I'd love to have a new node (I think I've RFE'ed this way back) that would allow the user to insert arbitrary nodes into a locked HDA Quote Link to comment Share on other sites More sharing options...
SpencerL Posted January 10, 2008 Author Share Posted January 10, 2008 short answer is nowhat you could do is: in each file that uses that OTL -> copy the paint node sync the OTL with it's updated definition unsync the node delete the paint node pasted the one from the original file That what I figured that I was going to have to do. It would be a good RFE to be able to have to ability to mask out nodes that you do not wish to update Thanks Quote Link to comment Share on other sites More sharing options...
Jason Posted January 11, 2008 Share Posted January 11, 2008 I've tried this with various levels of success and frustration where you make a compound HDA where you have two components inside a third master component. One of which is locked and is the "engine" of the whole thing and is a locked HDA. The other is a "Dynamic" network (unlocked HDA) which objectmerges from the engine and from which the engine objectmerges the result back from. The Dynamic section contains your Paint SOP and such. It's certainly tricky and definitely not ideal :-/ I too wish there was a mechanism to tag some operations or networks as "volatile" or "unlocked"... and I don't think there is a good/easy/reliable/fun way to do this without SESI making some enhancements. Unless someone like Mr.Tucker can drop some ideas in here? Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 11, 2008 Share Posted January 11, 2008 I've been asking for this since day one, but every time I bring it up they say it isn't possible. I would have thought they could just treat it like the data for locked sop, ie it gets saved to the hip file but apparently that isn't possible... Quote Link to comment Share on other sites More sharing options...
mtucker Posted January 11, 2008 Share Posted January 11, 2008 The ability to select one or several nodes inside a locked asset and mark them as "editable" has been on the RFE list since before OTLs were released. And it's certainly not impossible. I honestly don't know why it has never percolated high enough up the priority list to get it done, but somehow it hasn't. And no, I don't have any other suggestions on how to do this kind of thing within the current architecture. There's a lot you can do with Object Merges and opinput expressions, but eventually you're always going to hit a wall... Mark Quote Link to comment Share on other sites More sharing options...
michael Posted January 11, 2008 Share Posted January 11, 2008 bla!! I don't want that...unlocked nodes inside a locked HDA?!?!? fooey I just want an extra special input to HDAs that allows a 'tunnel' into the network... then a new node (in all contexts) that can be placed in the network that imports/merges that special input into the HDA's network... all this could be solved if we had, along with the Sub-Network Input, a "Sub-Network Output" node this would allow sending info OUT of the HDA - to be modified, then back in to continue it's wonderful journey... Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 11, 2008 Share Posted January 11, 2008 I'd go with that idea. What I'd really like though is to be able to promote the handles (paint, edit or whatever) so it works seemlessly with the rest of the asset. That way you don't have an unlocked asset inside a locked one. You just have a node that saves to the hip file the same way a normal sop like paint or edit does. The only difference is its hidden inside a subnet. Quote Link to comment Share on other sites More sharing options...
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