brucelay Posted January 22, 2008 Share Posted January 22, 2008 (edited) hi there, I am testing out the character autoRig in Houdini 9. Does anyone know how I can add some extra bones to the biped or quadruped? For example, if I am rigging an elephant, i really need a lot of extra bones for the trunk. Also, does anyone know how I can add some extra facial rigs to the biped? (otherwise, I could only use shapeblend and wire deformer for the facials) any help will be appreciated! Edited January 22, 2008 by brucelay Quote Link to comment Share on other sites More sharing options...
michael Posted January 22, 2008 Share Posted January 22, 2008 as I said over on the SESI forums...the autoRig is a locked series of HDAs... if you want to change/modify/add anything to the autorig you'll have to make local copies of the tools then change them...it's not really that hard but you'll have to have a very good understanding of HDAs/OTLs and a solid understanding of rigging in Houdini... I'd say just make a regular quad rig unlock it add/make your changes save this rig to a new type/lable Quote Link to comment Share on other sites More sharing options...
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