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ddingddong

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  • 2 weeks later...

You can use metaball groups (Meta Group SOP) to prevent the different metaballs from fusing.

See the attached file on how to set this up. I put comments on the appropriate SOP nodes.

metagroups.hip

Note: What looks like fusing in the viewport is not really fusing. Just an LOD issue. You can crank up the LOD in the viewport using the "d" display options > Viewport and increase the Level Of Detail slider. This will severely impact your viewport performance.

Note: Meta Groups are supported by the Deform Metaball and Deform Muscle SOPs.

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  • 3 weeks later...
You can use metaball groups (Meta Group SOP) to prevent the different metaballs from fusing.

See the attached file on how to set this up. I put comments on the appropriate SOP nodes.

metagroups.hip

Note: What looks like fusing in the viewport is not really fusing. Just an LOD issue. You can crank up the LOD in the viewport using the "d" display options > Viewport and increase the Level Of Detail slider. This will severely impact your viewport performance.

Note: Meta Groups are supported by the Deform Metaball and Deform Muscle SOPs.

Wow~ :ph34r:

Now I check your reply and It's lovely tip to using metaball.

I'm always consider about metaball *jiggling*. I have clue now.

Thanks again~

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