zasid Posted February 11, 2008 Share Posted February 11, 2008 Hello , I want to do camera projection on a simple grid geo can any one tell me how to do it .Thanks . cheers zasid Quote Link to comment Share on other sites More sharing options...
symek Posted February 11, 2008 Share Posted February 11, 2008 (edited) The best way to do this is to use search button : http://odforce.net/wiki/index.php/LightAndCameraProjections or even better this: http://nccasymposium.bmth.ac.uk/muhittin_bilginer/index.html very nice case study made by Symbolic from odforce. That page was mentioned here: http://forums.odforce.net/index.php?showto...ection&st=0 cheers, sy. Edited February 11, 2008 by SYmek Quote Link to comment Share on other sites More sharing options...
zasid Posted February 11, 2008 Author Share Posted February 11, 2008 Hello, Thank yo for the great reply.I did search with Camera Projection but I only got 1 post fron some one in NCCA.but it was too complicated.I was looking for an easy solution such as in 3dsmax.Anyways I will look into what u have send so thanks for the links. cheers zasid. Quote Link to comment Share on other sites More sharing options...
symek Posted February 12, 2008 Share Posted February 12, 2008 (edited) Append to your geometry the UVTexture SOP, choose for "Texture Type" parameter "Perspective from camera", and select the camera or light you want to use for projection. Now apply any material with texture. Done. As easy as it can be cheers, sy. Edited February 12, 2008 by SYmek Quote Link to comment Share on other sites More sharing options...
junaid Posted May 24, 2008 Share Posted May 24, 2008 Append to your geometry the UVTexture SOP, choose for "Texture Type" parameter "Perspective from camera", and select the camera or light you want to use for projection. Now apply any material with texture. Done. As easy as it can be cheers, sy. hey Symek, any idea how to do multiple projection from diffrent cameras..?? Cheers, Junaid. Quote Link to comment Share on other sites More sharing options...
edward Posted May 25, 2008 Share Posted May 25, 2008 Append a Layer SOP, increase the layer level. Append another UVTexture SOP. Your uv sets should be named uv1, uv2, etc. Quote Link to comment Share on other sites More sharing options...
junaid Posted May 25, 2008 Share Posted May 25, 2008 Append a Layer SOP, increase the layer level. Append another UVTexture SOP. Your uv sets should be named uv1, uv2, etc. Hey yeah i found it yesterday after little bit of struggle, thanks anyway cheers, Junaid. Quote Link to comment Share on other sites More sharing options...
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