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How To Do Camera Projection In H9


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The best way to do this is to use search button ;):

http://odforce.net/wiki/index.php/LightAndCameraProjections

or even better this:

http://nccasymposium.bmth.ac.uk/muhittin_bilginer/index.html

very nice case study made by Symbolic from odforce. That page was mentioned here:

http://forums.odforce.net/index.php?showto...ection&st=0

cheers,

sy.

Edited by SYmek
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Hello,

Thank yo for the great reply.I did search with Camera Projection but I only got 1 post fron some one in NCCA.but it was too complicated.I was looking for an easy solution such as in 3dsmax.Anyways I will look into what u have send so thanks for the links.

cheers

zasid.

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Append to your geometry the UVTexture SOP, choose for "Texture Type" parameter "Perspective from camera", and select the camera or light you want to use for projection. Now apply any material with texture. Done. As easy as it can be ;)

cheers,

sy.

Edited by SYmek
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  • 3 months later...
Append to your geometry the UVTexture SOP, choose for "Texture Type" parameter "Perspective from camera", and select the camera or light you want to use for projection. Now apply any material with texture. Done. As easy as it can be ;)

cheers,

sy.

hey Symek,

any idea how to do multiple projection from diffrent cameras..??

Cheers,

Junaid.

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Append a Layer SOP, increase the layer level. Append another UVTexture SOP. Your uv sets should be named uv1, uv2, etc.

Hey

yeah i found it yesterday after little bit of struggle, thanks anyway :)

cheers,

Junaid.

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