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Car


soulsonic

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Think of Mantra as RenderMan, Maxwell, Air and Mental Ray plus a nice volume renderer all wrapped up in to one seamless rendering interface and you are not far off the mark.

The analogy to Maxwell is closer then most of us thinks if we consider this piece of fine Houdini's docs:

Mantra 9.1 properties:

Internal: vm_renderengine

IFD: renderer:renderengine

Default: (0)

micropoly - Micropolygon scanline rendering (default).

raytrace - All rendering will be performed using ray-tracing

pbrmicropoly - Physically Based Rendering using micro-polygon scanline rendering

pbrraytrace - Physically Based Rendering using ray-tracing only.

photon - Photon map generation.

viewpohoton - View dependent photon map generation.

irradiance - Irradiance cache creation (partially implemented).

metropolis - Physically Based Rendering using metropolis integration (partially implemented).

:)

Edited by SYmek
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Hi,

First of all, the rain drops are too big. :) Also, you should exclude the rain from the light's shadow mask.

I feel the environment for the car's reflection can be improved. In addition, I will prefer the rims to be an alloy-type material, not shiny chrome-y metal but matte silver type shading.

Good stuff so far. Please keep the updates coming!

Cheers!

steven

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Thanks for your good comments stevenong really appreciate it I will certainly make the raindrops a bit smaller and also add a bit more of them.

That would definitely improve it.

I would also stop the car rotating (that's what seems to be happening) and move the camera instead.

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