MotzVFX Posted February 18, 2008 Share Posted February 18, 2008 I'm making a tunnel with panels that I want to slightly rotate to focus on a floating object as it passes by. I've already constructed the tunnel in a way that I think will work, but I'm stuck on how to get each panel to focus on a specific object. I tried using a primitive sop to get the panels to look at a Null object, but I think it's telling each primitive in the panel to look. I've included my .hip file (v 8.2) with a simple example of the principle and the tube I built that I want the same principle to work on. Thanks for the help tube_01.3.hip Quote Link to comment Share on other sites More sharing options...
3__ Posted February 23, 2008 Share Posted February 23, 2008 (edited) attached is a semi-procedural attempt, the tube curve can be changed, but the tube panels have to be identical; connecting up a fragmented teapot won't work It would be doable if I could figure out how to explicitly set primitive normals... lookatTest.zip Edited February 23, 2008 by cpb Quote Link to comment Share on other sites More sharing options...
peterr Posted February 23, 2008 Share Posted February 23, 2008 How about something like this with a ray sop. I haven't done anything fancy to it. attached is a semi-procedural attempt, the tube curve can be changed, but the tube panels have to be identical; connecting up a fragmented teapot won't work It would be doable if I could figure out how to explicitly set primitive normals... ray_tube.hip Quote Link to comment Share on other sites More sharing options...
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