Jump to content

Noob Question


MotzVFX

Recommended Posts

I'm making a tunnel with panels that I want to slightly rotate to focus on a floating object as it passes by. I've already constructed the tunnel in a way that I think will work, but I'm stuck on how to get each panel to focus on a specific object. I tried using a primitive sop to get the panels to look at a Null object, but I think it's telling each primitive in the panel to look. I've included my .hip file (v 8.2) with a simple example of the principle and the tube I built that I want the same principle to work on. Thanks for the help

tube_01.3.hip

Link to comment
Share on other sites

How about something like this with a ray sop. I haven't done anything fancy to it.

attached is a semi-procedural attempt, the tube curve can be changed,

but the tube panels have to be identical; connecting up a fragmented

teapot won't work :( It would be doable if I could figure out how to

explicitly set primitive normals...

ray_tube.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...