wood78 Posted February 21, 2003 Share Posted February 21, 2003 I was wondering if anyone out there has a basic setup for a custom i3d shader in VOPS because I am in need of a basic starting point in order to successfully add an alpha to the shader in order to create a ramp for the particles to fade out over $LIFE. thanks and any help would be wonderful! Quote Link to comment Share on other sites More sharing options...
foetz Posted April 18, 2003 Share Posted April 18, 2003 I was wondering if anyone out there has a basic setup for a custom i3d shader in VOPS because I am in need of a basic starting point in order to successfully add an alpha to the shader in order to create a ramp for the particles to fade out over $LIFE.thanks and any help would be wonderful! yeah would also be interested in this. a ramp would be VERY nice cause rocket thruster rulez Quote Link to comment Share on other sites More sharing options...
Stremik Posted April 18, 2003 Share Posted April 18, 2003 Check out Downloads page at "Visual Paradigms" Carlos has some very nice shaders there!!!(including Ramp shader) Quote Link to comment Share on other sites More sharing options...
foetz Posted April 20, 2003 Share Posted April 20, 2003 Check out Downloads page at "Visual Paradigms"Carlos has some very nice shaders there!!!(including Ramp shader) hello, sure, carlos has a ramp vop. ramp vops are not very hard at all. but how can i use it with image3d?? the problem is not the missing ramp, it's the combination with image3d Quote Link to comment Share on other sites More sharing options...
lorduk Posted April 21, 2003 Share Posted April 21, 2003 I think it is easyer to monky around with the density of the metball, rather than mapping alpha because you need the map to refer XYZ/Projection of the voxel shader - cant think any other half decent way to map anything onto voxel because all voxel inside one metaball have the properties... The other way is to create yer own raymarcher, but I have done so with limited sucess in vops - the network gets way too complicated so I would recomand writing the wex shader (at least worked for me.... I was tampering the color of the volume) Kaspar Quote Link to comment Share on other sites More sharing options...
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