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Glass shattering from a impact point


gangland

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Hello guys, I'm about to start effect that is a gunshot piercing a couple of glass lights bulbs
I'm following this reference link

 

I've already done a of couple rigid bodies simulation, but specifically glass, the render shouldn't display fractured object beforehand. It should spread, staring from a impact region.

I think it should be a mask revealing the edges of the piece,  but I'm not sure how to tackle that.
please help me

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