gangland Posted 8 hours ago Share Posted 8 hours ago Hello guys, I'm about to start effect that is a gunshot piercing a couple of glass lights bulbs I'm following this reference link I've already done a of couple rigid bodies simulation, but specifically glass, the render shouldn't display fractured object beforehand. It should spread, staring from a impact region. I think it should be a mask revealing the edges of the piece, but I'm not sure how to tackle that. please help me Quote Link to comment Share on other sites More sharing options...
fencer Posted 7 hours ago Share Posted 7 hours ago ? https://www.sidefx.com/docs/houdini/destruction/glass.html#connected Quote Link to comment Share on other sites More sharing options...
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