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Particle Split Collide Force Confusion


rdg

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still I am very confused about particle setups

I emit one particle that collides with a plane.

On collision it splits into multiple particles.

Those in turn split into a third generation after some time.

All particles should be affected by a force.

All particles should collide with the plane, but only the source generation should split.

The only way I get this done is to have colliders and forces after each split.

Now I understand I have to collect the particles as splits seem to be something like a source.

I attached a file for demonstration.

If you press play every thing seems to behave like expected.

After one loop the system stops because of missing groups - something it didn't bother about during the first run.

spark.hipnc

What am I missing?

Georg

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I guess I don't get the order of execution.

I understand this as some kind of "uninitialised variables".

Now I added dummy groups before the splitting. They have the right names but no content and are set to "preserve group".

Georg

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Here you go.

Thanks!

I had this before - interestingly in your lineup the split particles react to the force as well.

But they don't collide with the mesh ... if I raise their lifespan ...

It probably offers more control to have a collisionPOP for every generation?

I had the impression that operator after a split only affect particles of this very split.

Thats why I started to branch off and recollect.

I attached my fixed file:

rdg_spark.hipnc

Georg

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