Symbolic Posted March 3, 2008 Share Posted March 3, 2008 Hi, I have transfered a very complex and high poly car model from Maya to Houdini... The transfer was done by just exporting different groups from Maya as separate *.OBJ files. (20 files) Then each *.OBJ was checked and saved as *.BGEO in Houdini... When I bring all the *.bgeo files to houdini... and reconstruct the car... I start to get some parts appear and disappear when I change the the camera... Just randomly. Very annoying. Any ideas. Cheers. Quote Link to comment Share on other sites More sharing options...
michael Posted March 3, 2008 Share Posted March 3, 2008 check the normals? Quote Link to comment Share on other sites More sharing options...
SpencerL Posted March 3, 2008 Share Posted March 3, 2008 Does it render with everything appearing correctly? If so, it could be an openGL issue and in that case, would most likely have to do with your video card settings/driver/etc... Quote Link to comment Share on other sites More sharing options...
Symbolic Posted March 3, 2008 Author Share Posted March 3, 2008 thanks guys... the normals are fine... ...it is just a component that gets dropped... like the left tire of the car suddenly will not render... and then when we move the camera a little bit... it will come back... but this time some other component will disappear... We are using an OTL that loads the "delayed load"... we have to check that OTL. I created a test file with only simple "GEO > file system" to read the *.bgeo files... i did not get any problems.. then I applied everything to the "delayed load" technique... again it worked... I keep looking around. Sorry... it was a more complicated scenario than I thought... I guess we lose something some where inside the OTL... Cheers. Will let you know If we find a solution. Quote Link to comment Share on other sites More sharing options...
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