Jump to content

*.bgeo Rendering Issue.


Recommended Posts

Hi,

I have transfered a very complex and high poly car model from Maya to Houdini...

The transfer was done by just exporting different groups from Maya as separate *.OBJ files. (20 files)

Then each *.OBJ was checked and saved as *.BGEO in Houdini...

When I bring all the *.bgeo files to houdini... and reconstruct the car... I start to get some parts appear and disappear when I change the the camera...

Just randomly. Very annoying.

Any ideas. Cheers.

Link to comment
Share on other sites

thanks guys...

the normals are fine...

...it is just a component that gets dropped... like the left tire of the car suddenly will not render... and then when we move the camera a little bit... it will come back... but this time some other component will disappear...

We are using an OTL that loads the "delayed load"... we have to check that OTL.

I created a test file with only simple "GEO > file system" to read the *.bgeo files... i did not get any problems..

then I applied everything to the "delayed load" technique... again it worked...

I keep looking around. Sorry... it was a more complicated scenario than I thought... I guess we lose something some where inside the OTL...

Cheers. Will let you know If we find a solution.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...