airwinds Posted March 6, 2008 Share Posted March 6, 2008 Hello All, I have created a procedural city and have applied a material node, referenced to the SHOP network. The SHOP network contains 12 textures connected to a switch node. I want to apply these 12 textures randomly to buildings in the city. I have used Copy stamp for geometry, but copy stamp doesn't seem to work in the SHOP net. I tried connecting the "switcher" in the switch node (inside SHOP network) with a random node, but that doesn't produce any results. I have attached an image of how my nodes are arranged in the SHOP net. Does anyone know how I can randomize the materials? Thanks!! ~Air Link to comment Share on other sites More sharing options...
Marc Posted March 6, 2008 Share Posted March 6, 2008 Heya... Please only post once per topic. The rendering forum is probably the right one for this. Dup thread link : http://forums.odforce.net/index.php?showtopic=6627 Link to comment Share on other sites More sharing options...
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