Bernard Posted March 10, 2008 Share Posted March 10, 2008 (edited) Hello, I've got a particle system generating colored particles (ramp: $LIFE). Then I instanced boxes to the particles. Now I want to pass the color of the particles to my instanced geometry (boxes) How can I do this? (an example hip file would be very welcome ) using H 9.1.173, windows xp thanks, bernard Edited March 10, 2008 by Bernard Quote Link to comment Share on other sites More sharing options...
ihab Posted March 10, 2008 Share Posted March 10, 2008 Hey, Here's a link for the "Houdini Master Class Course Materials" http://www.sidefx.com/index.php?option=com...&Itemid=132 Download the "Shading and Rendering in H9" course material. In there there's some example files together with a powerpoint/openoffice presentations discussing the subject. Hope this helps, Cheers Quote Link to comment Share on other sites More sharing options...
Bernard Posted March 11, 2008 Author Share Posted March 11, 2008 Hey,Here's a link for the "Houdini Master Class Course Materials" http://www.sidefx.com/index.php?option=com...&Itemid=132 Download the "Shading and Rendering in H9" course material. In there there's some example files together with a powerpoint/openoffice presentations discussing the subject. Hope this helps, Cheers Thanks, I will look into this valuable material.... bern Quote Link to comment Share on other sites More sharing options...
i-d Posted March 11, 2008 Share Posted March 11, 2008 when I extract tgz archive I get file without extension ? Quote Link to comment Share on other sites More sharing options...
Bernard Posted March 11, 2008 Author Share Posted March 11, 2008 Hey,Here's a link for the "Houdini Master Class Course Materials" http://www.sidefx.com/index.php?option=com...&Itemid=132 Download the "Shading and Rendering in H9" course material. In there there's some example files together with a powerpoint/openoffice presentations discussing the subject. Hope this helps, Cheers Hello, thanks for the link, but in the Powerpoint presentation I don't find anything of passing color to shader.... bern Quote Link to comment Share on other sites More sharing options...
ihab Posted March 11, 2008 Share Posted March 11, 2008 there's a file there called "procedural.hip" that does what you want. cheers Quote Link to comment Share on other sites More sharing options...
Bernard Posted March 11, 2008 Author Share Posted March 11, 2008 (edited) there's a file there called "procedural.hip" that does what you want.cheers OK, thanks ihab. I looked at the hip and they used copy sops. Is it also possible without the use of 'copy sops' ? I've got a Location POP emitting particles going through a Color POP( ramp with $LIFE) I've use the Instance Geo . Connecting the Material SOP to my POPNetwork and overiding the color doesn't seen to work... I want the cubes inherit the color of the particle points. I included my hip file. Maybe you can find what's wrong. Thanks, bern instance_h9.hipnc Edited March 11, 2008 by Bernard Quote Link to comment Share on other sites More sharing options...
Bernard Posted March 12, 2008 Author Share Posted March 12, 2008 (edited) hello, does anybody have a solution for this simple scene: particle system, instanced geometry, transfer particle color(not 'point' color) to shader.... In Houdini 8.2 it was so easy as '1-2-3'.... thanks Edited March 12, 2008 by Bernard Quote Link to comment Share on other sites More sharing options...
ihab Posted March 12, 2008 Share Posted March 12, 2008 hey, the problem with your file is that the material sop was looking for primitive attributes (1st drop down menu) I changed it to point attributes and everything works as expected. When i used $CR, $CG and $CB in the colors of the material i had an error so i replaced it with a point expression. I attached your modified file. Cheers instance_h9.hipnc Quote Link to comment Share on other sites More sharing options...
Bernard Posted March 12, 2008 Author Share Posted March 12, 2008 hey,the problem with your file is that the material sop was looking for primitive attributes (1st drop down menu) I changed it to point attributes and everything works as expected. When i used $CR, $CG and $CB in the colors of the material i had an error so i replaced it with a point expression. I attached your modified file. Cheers instance_h9.hipnc Thanks ihab, you are fantastic! now it works....and I can stop pulling my hair out. greetings, bern Quote Link to comment Share on other sites More sharing options...
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