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changing pivet point


cs00bren

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I'm a bit lost. You want to animate a piece of geometry rotating about another piece? When I say "animate", I mean more or less move it through time when the playbar is playing. Since you say you're at the SOP level, then I would suggest putting down a Transform SOP and changing it's Pivot parameter.

If you simply want to rotate a piece of geometry for modelling purposes, then it's sufficient to simply hit the apostophe (') key to detach the handle. Move the handle to your pivot location and then hit the ' key again. Now you can rotate your geometry. Usually, when I detach a handle, I also turn on snapping because I want to place the pivot at a specific point.

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