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RenderMan render-time displacement not respected by Asset Instancer


nehal

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In Solaris, I’m using RenderMan Lama shader displacement via Material Library. Displacement is evaluated at render time and renders correctly.

When scattering rocks with Asset Instancer, instancing happens on the pre-displaced SOP geometry, so once shader displacement is applied the instances float or intersect the surface.

Questions:

  • Can Asset Instancer evaluate or reference render-time shader displacement?

  • Is there any supported way to procedurally link Material Library displacement parameters to instancing so lookdev changes stay aligned?

  • Or is SOP-level proxy displacement / ray projection the expected production workflow?

I’m aware render-time displacement isn’t available at SOP level; mainly looking to confirm best practice, not hacks.

Houdini 19.5/20.x

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