Coz_y_not Posted February 3 Share Posted February 3 The body in grey is moving. The main rotor in orange and tail rotor in red are rotating based on $CEX $CEY $CEZ, and are supposed to follow the motion of the body, but it's jittery and keeps moving from it's place. Am i doing it wrong? is it doable with transform or do I have to use APEX for this kind of animations? main Rotor animation transform tail transform node Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 3 Share Posted February 3 you need to check pivot point position. looks like it not in the rotation center Quote Link to comment Share on other sites More sharing options...
Coz_y_not Posted February 3 Author Share Posted February 3 1 hour ago, tamagochy said: you need to check pivot point position. looks like it not in the rotation center Although I have changed the pivot it still has that jitter Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 3 Share Posted February 3 (edited) You need to place it manualy, you object not symmetric Edited February 3 by tamagochy Quote Link to comment Share on other sites More sharing options...
Coz_y_not Posted February 3 Author Share Posted February 3 14 minutes ago, tamagochy said: You need to place it manualy, you object not symmetric it's a long animation, I can't place it manually for every frame, and the body is moving. it is symmetric 3.3313 x 3.33132 Quote Link to comment Share on other sites More sharing options...
tamagochy Posted Wednesday at 06:27 PM Share Posted Wednesday at 06:27 PM No need to do it in each frame, before tarnsform main body add points to rotation center of each rotor. Than apply transform to body, in rotor rotation transform refer pivot point to points you add before. Quote Link to comment Share on other sites More sharing options...
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