Coz_y_not Posted 10 hours ago Share Posted 10 hours ago The body in grey is moving. The main rotor in orange and tail rotor in red are rotating based on $CEX $CEY $CEZ, and are supposed to follow the motion of the body, but it's jittery and keeps moving from it's place. Am i doing it wrong? is it doable with transform or do I have to use APEX for this kind of animations? main Rotor animation transform tail transform node Quote Link to comment Share on other sites More sharing options...
tamagochy Posted 8 hours ago Share Posted 8 hours ago you need to check pivot point position. looks like it not in the rotation center Quote Link to comment Share on other sites More sharing options...
Coz_y_not Posted 6 hours ago Author Share Posted 6 hours ago 1 hour ago, tamagochy said: you need to check pivot point position. looks like it not in the rotation center Although I have changed the pivot it still has that jitter Quote Link to comment Share on other sites More sharing options...
tamagochy Posted 6 hours ago Share Posted 6 hours ago (edited) You need to place it manualy, you object not symmetric Edited 6 hours ago by tamagochy Quote Link to comment Share on other sites More sharing options...
Coz_y_not Posted 6 hours ago Author Share Posted 6 hours ago 14 minutes ago, tamagochy said: You need to place it manualy, you object not symmetric it's a long animation, I can't place it manually for every frame, and the body is moving. it is symmetric 3.3313 x 3.33132 Quote Link to comment Share on other sites More sharing options...
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