bentway23 Posted 5 hours ago Share Posted 5 hours ago I'm doing the whole emit-vellum-objects-and-then-point-deform-the-hires-even-though-because-it-was-emitted-it's-not-a-simple-plug-and-play thing. I've done this before but have completely brainfarted how I did it and Frankensteining a few different tutorials is giving me something weird. I'm not doing variants, it's just one object, but the number emitted per frame varies. If anyone can help point out the Stupid Wrong Thing I'm Doing here it would be greatly appreciated. I'm guessing it's a packing and/or naming thing along the way. (Also, I noticed that the solver sop double up the instances on the first frame.) instancetest_01.hiplc Quote Link to comment Share on other sites More sharing options...
fencer Posted 4 hours ago Share Posted 4 hours ago How about instancetest_02.hipnc Quote Link to comment Share on other sites More sharing options...
bentway23 Posted 44 minutes ago Author Share Posted 44 minutes ago Very cool solution--thanks! Quote Link to comment Share on other sites More sharing options...
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