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Point deforming hires geo onto emitted vellum objects


bentway23

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I'm doing the whole emit-vellum-objects-and-then-point-deform-the-hires-even-though-because-it-was-emitted-it's-not-a-simple-plug-and-play thing. I've done this before but have completely brainfarted how I did it and Frankensteining a few different tutorials is giving me something weird. I'm not doing variants, it's just one object, but the number emitted per frame varies. If anyone can help point out the Stupid Wrong Thing I'm Doing here it would be greatly appreciated. I'm guessing it's a packing and/or naming thing along the way. (Also, I noticed that the solver sop double up the instances on the first frame.)
 

instancetest_01.hiplc

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