MotzVFX Posted March 20, 2008 Share Posted March 20, 2008 I built a stone lantern in Houdini that I want to export into maya and texture using hypershade. I built the model ok and right clicked on the last node and did a save geometry and made it a .obj. I imported it into maya no prob, except there are no UVs that I can see when looking at the UV texture editor. Can someone tell me what settings I need or point me to a link that has any info on what I'm trying to do? Much appreciated Quote Link to comment Share on other sites More sharing options...
Marc Posted March 20, 2008 Share Posted March 20, 2008 Are you asking how to get uv's into Maya or how to put uv's on the geo in Houdini? I believe obj should carry across the uv's correctly... Quote Link to comment Share on other sites More sharing options...
MotzVFX Posted March 24, 2008 Author Share Posted March 24, 2008 (edited) Are you asking how to get uv's into Maya or how to put uv's on the geo in Houdini? I believe obj should carry across the uv's correctly... I guess get uv's into Maya is what I'm asking about. I've saved some simple models as .obj, but there are no uv's on them when I open them up in Maya. Thanks for the reply. Edited March 24, 2008 by MotzVFX Quote Link to comment Share on other sites More sharing options...
shikung444 Posted March 25, 2008 Share Posted March 25, 2008 try creating the uvs in houdini as a vertex attribute instead of a point attribute. Quote Link to comment Share on other sites More sharing options...
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