GlennimusPrime Posted 14 hours ago Share Posted 14 hours ago I'm using a Solver SOP to transfer colour over time from a single point to a grid: When the coloured point moves back over previous positions, the colour is additive. What method can I use to 'paint' the current point colour to the grid non additively? The issue is obviously my current vex inside the solver, because it uses additive math: vector prev_col = point(1, "Cd", @ptnum); v@Cd += prev_col; I just can't wrap my head around an alternate technique to "paint" these colours over top of itself. .hip file attached. transfer_colour.hiplc Quote Link to comment Share on other sites More sharing options...
fencer Posted 11 hours ago Share Posted 11 hours ago (edited) max might be cheap method v@Cd = max(prev_col, v@Cd); vop colormix or lerp seems more correct but requires a bit different approach of mixing with masking or so Edited 11 hours ago by fencer Quote Link to comment Share on other sites More sharing options...
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