jmquintela Posted 20 hours ago Share Posted 20 hours ago (edited) How can I attach curves to the primitive location of a deforming vellum object ?.. I'v only manage to do it with point locations using the glue constraint. Maybe there is no need to do it since this should be used as hair guides at the end, but I had the doubt, just to know if it's possible. I try all contraints and non worked. Edited 16 hours ago by jmquintela Quote Link to comment Share on other sites More sharing options...
fencer Posted 16 hours ago Share Posted 16 hours ago Constraint should do the job. vellum_hair_to_prim_v01.hipnc Quote Link to comment Share on other sites More sharing options...
jmquintela Posted 7 hours ago Author Share Posted 7 hours ago thanks for the setup! , I wasn't attach in it to the colliding geometry ,that was the problem, I was trying to attach it to a vellum object on the same simulation so I can have a two way interaction, is there a way to do this?. Quote Link to comment Share on other sites More sharing options...
fencer Posted 19 minutes ago Share Posted 19 minutes ago Try to play with stitch vellum_hair_to_prim_v02.hipnc Quote Link to comment Share on other sites More sharing options...
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