Zamous Posted March 25, 2008 Share Posted March 25, 2008 I was wondering if anyone knows how to import a 3d studio max file that used Brazil for texturing into houdini? When I imported, I got the geometry but no textures or shaders. The model is something I bought: http://www.exchange3d.com/cubecart/cars/mu...0/prod_646.html I am trying use this for a small student film and as a way to learn Houdini (I have no other 3d experience). Any help would be much appreciated. I am getting kinda desperate and don't want to scrap this shot. Thanks again for any help. Quote Link to comment Share on other sites More sharing options...
michael Posted March 25, 2008 Share Posted March 25, 2008 at best you'll get the uv's and so you can re-apply the textures... but you'll have to redo the shaders Quote Link to comment Share on other sites More sharing options...
Zamous Posted April 1, 2008 Author Share Posted April 1, 2008 Do I need to do anything special to import the UVs or with regular import work? If there are UV imported, will they show up in UV view? Still very new to Houdini and 3d modelling in general, so sorry if you have to bear with me. Thanks, Chris at best you'll get the uv's and so you can re-apply the textures...but you'll have to redo the shaders Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 1, 2008 Share Posted April 1, 2008 Have you tried exporting the 3ds scene as FBX and importing into Houdini? Else, select your object in 3ds and export as .obj which should have UVs. After reading into Houdini, check the UV view to make sure. Cheers! steven Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.