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UV oddness


rob

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Ok I know its just a sphere , but I was designing a tool with UV's on for shader tests , but no matter what I get weird and wacky results ....

1 ) using uv project or uv texture the procedure unwraps the object and the UV's dont lie in the zero to one space

2 ) add a sub D node after the UV projection node on a low res sphere or tick render as subdivision and the poles really do mess up , surely the UVs should stick to the low res sphere ?

3 ) notice the poles on the picture posted , top and bottom are not even the same using a uv texture node set to polar.

So I am wondering just what am I missing

post-1566-1207632034_thumb.jpg

Edited by rob
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