rob Posted April 8, 2008 Share Posted April 8, 2008 (edited) Ok I know its just a sphere , but I was designing a tool with UV's on for shader tests , but no matter what I get weird and wacky results .... 1 ) using uv project or uv texture the procedure unwraps the object and the UV's dont lie in the zero to one space 2 ) add a sub D node after the UV projection node on a low res sphere or tick render as subdivision and the poles really do mess up , surely the UVs should stick to the low res sphere ? 3 ) notice the poles on the picture posted , top and bottom are not even the same using a uv texture node set to polar. So I am wondering just what am I missing Edited April 8, 2008 by rob Quote Link to comment Share on other sites More sharing options...
edward Posted April 8, 2008 Share Posted April 8, 2008 For spheres, it's probably best to first use a UVTexture set to Rows & Columns applied to a Mesh sphere. Then use a Convert SOP to make it Polygon. Quote Link to comment Share on other sites More sharing options...
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