frading Posted April 16, 2008 Share Posted April 16, 2008 Hello, I am trying to render points as lines, without using particles, since I manipulate my points with expressions. If I was using particles I could use a render POP, but I need another way. And since the render POP seems to set a parameters inside the particle primitive, which is invisible in the detail view or attribute list, that just appears in the bgeo or ifd, I dont see another way to force the points to render as lines. in the IFD, at the end of the geometry definition, a render POP would add lines like: beginextra prender blablabla endextra Is it something I could add with a mantra procedural shader? if yes, I dont see how. I could also add those lines in the IFD with python but I am hopping for something simpler let me know if you can enlight me Guillaume Quote Link to comment Share on other sites More sharing options...
Lukich Posted April 21, 2008 Share Posted April 21, 2008 Why don't you just instance your line onto the points? Quote Link to comment Share on other sites More sharing options...
frading Posted April 28, 2008 Author Share Posted April 28, 2008 Well, I am allready rendering my particles through instances (because I am dealing with dozens of millions) and I assume I cant have instances of instances, can I? But anyway, I solved my problem by doing 2D motion blur by outputing velocity vectors, which will achieve a very similar look. so it will be allright cheers Guillaume Quote Link to comment Share on other sites More sharing options...
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