Jump to content

render points as lines ... without particles


frading

Recommended Posts

Hello,

I am trying to render points as lines, without using particles, since I manipulate my points with expressions.

If I was using particles I could use a render POP, but I need another way.

And since the render POP seems to set a parameters inside the particle primitive, which is invisible in the detail view or attribute list, that just appears in the bgeo or ifd, I dont see another way to force the points to render as lines.

in the IFD, at the end of the geometry definition, a render POP would add lines like:

beginextra

prender blablabla

endextra

Is it something I could add with a mantra procedural shader? if yes, I dont see how.

I could also add those lines in the IFD with python but I am hopping for something simpler :)

let me know if you can enlight me :)

Guillaume

Link to comment
Share on other sites

Well, I am allready rendering my particles through instances (because I am dealing with dozens of millions) and I assume I cant have instances of instances, can I?

But anyway, I solved my problem by doing 2D motion blur by outputing velocity vectors, which will achieve a very similar look. so it will be allright

cheers

Guillaume

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...