atap3d Posted April 23, 2008 Share Posted April 23, 2008 If in a New Operator Type window I'am choosing the SHOP Material, the button Accept doesn't work. How to add a new SHOP material? Quote Link to comment Share on other sites More sharing options...
symek Posted April 23, 2008 Share Posted April 23, 2008 hey atap3d, you mean adding existing operator (shader) or creating a new one? To create a new shader or other VEX based operator you need to select "VEX Type" and choose appropriate type for your code. To add existing one, choose "Install Operator Type..." from File Menu. Please note, that if you plan to work with VOPs - building your shaders visually - you don't need this steps. Just Create a new VOP Surface inside VOP network (which is apparently and for no particular reason called now VEX ). Make all you need with it inside this newly created VOP network, than RMB "Create New Shop of this Type...". hope this helps, sy. Quote Link to comment Share on other sites More sharing options...
atap3d Posted April 23, 2008 Author Share Posted April 23, 2008 I'm writing V-Ray Render conector now. And I need to make new shaders. Quote Link to comment Share on other sites More sharing options...
symek Posted April 23, 2008 Share Posted April 23, 2008 (edited) I'm writing V-Ray Render conector now. And I need to make new shaders. He, he, nice one. I was considering that also but don't have much time now. You can simply create a new shader via VOPs. This will give you advantage to have OpenGL link to your shader parameters. This is what I did writing Sunflow exporter for Houdini 8 last year. What about other stuff. I assume shaders goes last, isn't it? Have you managed already geometry, camera etc export? Good luck, sy. Edited April 23, 2008 by SYmek Quote Link to comment Share on other sites More sharing options...
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