ohiro2 Posted April 29, 2008 Share Posted April 29, 2008 hi, I was checking an example file of deepshadow. But I can't figure out where the setting of linking of deepshadow between light and vex shadow shader. Any help would be appreciated. $HFS/mozilla/documents/examples/nodes/obj/light/DeepShadow.cmd deepshadow.hipnc Quote Link to comment Share on other sites More sharing options...
symek Posted April 29, 2008 Share Posted April 29, 2008 hi, I was checking an example file of deepshadow. But I can't figure out where the setting of linking of deepshadow between light and vex shadow shader. Any help would be appreciated. Can't check your file now, but: 1. In Houdini 9 Light Object is a HDA, which has a shadow and light shader already applied. 2. If, for some reason, you'd like to use your own shaders (or those from SHOPs) you can: - use Light Template object which has both light and shadow shaders parameters already on place or - add these parameter by yourself into Light Object (Gear Icon of your light tab -> Edit Rendering Parameters). You need these two: "shop_lightpath" and "shop_shadowpath". hope this helps, sy. Quote Link to comment Share on other sites More sharing options...
kevin Posted May 1, 2008 Share Posted May 1, 2008 hi SYmek. thank you for your reply. I did not know that Light Template object has both light and shadow parameters already on place. that's why I could not find the setting in the viewer. but where are all those hidden setting? is that inside of the point_light node(pointlight.bgeo) in the light_Template node? if it is so, where can I find the actual pointlight.bgeo file ? Thanks. hiro Quote Link to comment Share on other sites More sharing options...
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